Emily Harris
Emily Harris
3D Generalist at Virginia Tech
Midlothian, United States

About

I am a 3D asset artist with 4 years of formal education revolving around Visual Effects. My skillset consists of sculpting, hard and soft surface modeling, retopology, texturing, and optimization of assets for game engines. I have experience working in team settings and enjoy collaborating with others to carry out unique projects.

Resume PDF

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Skills

PaintingDrawing3D ModelingCharacter ModelingConcept ArtCharacter DesignEnvironment ModelingDigital Painting

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
Substance Painter
Substance Painter
ZBrush
ZBrush
Premiere
Premiere

Experience

  • 3D Artist at Virginia Tech- Dig Hill 80 Project
    Blacksburg, United States of America
    March 2019 - October 2019

    My job was to transform 3D scans of WWI artifacts from a Belgian dig site into usable assets for VR tour. I touched up the 3D scans of artifacts in Zbrush, and corrected texture data in Photoshop and Substance Painter.