I am a 3D asset artist with 4 years of formal education revolving around Visual Effects. My skillset consists of sculpting, hard and soft surface modeling, retopology, texturing, and optimization of assets for game engines. I have experience working in team settings and enjoy collaborating with others to carry out unique projects.
My job was to transform 3D scans of WWI artifacts from a Belgian dig site into usable assets for VR tour. I touched up the 3D scans of artifacts in Zbrush, and corrected texture data in Photoshop and Substance Painter.